# Adding Dialogue Translations

In order to show any text in the game, you will need a .lang file to be included. This will allow the game to fetch different text for different locales. An example .lang file would look like this:

{
  "dialog.example.1": {
    "translations": {
      "EN_US": "Hello World!"
    }
  }
}

You can have different tags like <color=\"Orange\"></color>, for example:

"This white text has a <color=\"Red\">Red</color> coloured word in the middle."

Learn more about using colours here!