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Adding Dialogue Translations
In order to show any text in the game, you will need a .lang file to be included. This will allow the game to fetch different text for different locales. An example .lang file would look like this:
{
"dialog.example.1": {
"translations": {
"EN_US": "Hello World!"
}
}
}
You can have different tags like <color=\"Orange\"></color>
, for example:
"This white text has a <color=\"Red\">Red</color> coloured word in the middle."
Learn more about using colours here!